Becoming a Better Chess Player

Introduction:

I have been playing chess for most of my life but I don’t feel like a very good chess player. I am currently rated 1300 and would like to get to at least 1700 by the end of 2024.

Mentors and Resources:

  • GM Igor Smirnov’s Super Bundle ($359 USD) Purchased December 30th 2023

Meta Lessons from Chess: What can Chess Teach us About Life?

  • Perception: the ability to see a situation exactly as it is with no delusions.

  • Discernment: the ability to see the difference between potential moves, and to identify the best one.

  • Commitment: the ability to stick to the best line of play.

  • Bravery: moving forward with one move while setting all other candidates to the side.

  • Iteration: reassessing the best next move each time the board state changes.

  • Preparation: key moves can take much time to prepare.

  • Delay of gratification: when you have good, look for better.

  • Duality: for every do, there is a don’t.

  • Long term gameplay / seeing the end: what will the board look like after all of the exchanges have been made?

General Principles, 90% of the game:

  • Material or quantity: if you can win material, do it!

  • Activity or quality: place your pieces on their most active positions!

    • Good for me / Bad for opponent

    • Maximum activity: move your pieces as forward as possible / Neutralization: if an opponent has a piece on your side of the board, you should neutralize it

    • Center: center your pieces / Sideline: shove your opponent’s forces to the sides of the board

    • Least active piece: while choosing which piece to move, select the least active one / Limitation: Decrease the activity, or potential moves of your opponent’s pieces

Priorities:

  • 0. Sufficient development

  • 1. Attacking / taking the initiative

  • 2. Increasing own, and decreasing opponent’s piece activity

Other considerations:

  • which of my opponent’s pieces are weak or blocked?

  • which of my opponent’s pawns are weak or backwards?

Making a move; use:

  • Perception to see the board exactly as it is

  • General principles to form candidate moves

  • Calculation to choose the choose best move

  • Anti-blunder check (what can opponent do on my half?) to double check for mistakes

Heuristics:

  • The strongest move is the attacking one (one that forces your opponent to defend)

  • Take every opportunity to attack (invade your opponent’s half of the board), never let your opponent attack (neutralizing opponent’s pieces that are on your half of the board)

  • Develop your least active pieces to the most forward squares. develop knights before bishops

  • To take is a mistake (your aim is to recapture with development)

  • To force a move from your opponent is good

  • To hamper your opponent’s plans is good

  • Making your opponent block their own pieces is good

  • If you have the choice between moving a pawn or a piece, it’s usually better to move the piece

  • Fianchetto bishops are good for king defense

  • Develop your bad bishop

  • Control open files

  • Control as many squares as possible

  • Control important squares

  • Advancing pawns is good if you are an attacker, bad if you are a defender

  • Freeze opponent’s weaknesses in place then pile up on them

Endgames:

  • What are you going to do?

  • How exactly will I do it?

Pawn structure becomes a key factor in the endgame:

  • Attack opponent’s weak pawns (a pawn on 5th or 6th rank which can’t be protected by a pawn)

    • isolated pawns

    • backward pawns

    • advanced pawns: are good for an attack, bad for a defense

  • Use your passed pawns

  • All other plans are not good

If you can’t attack an opponent’s pawns yet - you need to force them to move their pieces to create weaknesses, fix then fix the weaknesses in place

Don’t be in a hurry to exchange pawns. You want to win them (capture them for free)

Weak squares: the squares on the 5th and 6th rank which can’t be covered by opponent’s pawns

Weak Squares:

  • squares in your opponent’s territory that cannot be protected by their pawns

  • It’s better to place your knight on a weak square

  • A bishop is the main defender of weak squares

  • If you can fix your knight on the 5th rank: stable advantage. 6th rank is a winning advantage.

  • Piece activity compensates for pawn weaknesses.

  • Trade pieces when you are cramped, avoid exchanges when you have a space advantage.

  • the principle of 2 weaknesses:

    • a space advantage gives you mobility, you can transfer pieces from one flank to another and your opponent cannot

  • blockages: move your pieces forward, do not let your opponent do the same. The knight is the best blocking piece.

Pawns:

  • Make good targets to attack if they are not protecting each other and fixed in position. Disconnected pawns:

    • Pawn islands (separated)

    • backward pawns (behind all others)

    • doubled pawns (stacked)

  • Can favor or hamper activity

  • You may advance pawns when you have at least equal piece activity with your opponent.

  • Do not move pawns when you are under attack.

  • While attacking weak pawns, you should trade minor pieces and leave heavy pieces.

Knights:

  • Move them forward and to the center

  • Knights need strong squares (on opponent’s half of board + can’t be kicked away easily)

  • Develop knights before bishops

Bishops:

  • the future belongs to he who has the bishops. Bishops are stronger than knights especially in an open endgame position.

  • a bishop needs open diagonals (clear of pawns)

  • put your pawns on the opposite color of yours bishops

  • move your pawns forward and trade them

  • a centralized bishop controls both flanks

  • a fianchettoed bishop is usually good

  • A bishop’s power rises in the endgame

  • A bishop can work from initial position

  • play on the side your bishop is pointing towards

  • If you have two bishops, you should use yours which doesn’t have a counterpart

  • In an endgame, the side with two bishops should:

    • advance their pawns

    • centralize their king

    • attack pawns on both flanks

    • trade 1 bishop for an important defender (when necessary)

  • Cons:

    • bishops cannot work the opposite color

  • how to fight your opponent’s bishops:

    • trade them

    • block them with a pawn chain. put your pawns on the same color as their bishop

    • fix your knight in the center

    • remove your pieces from your opponent’s bishop’s color

  • Knights are strong than bishops when a bishop is blocked by a pawn chain, or when a knight can be placed on a strong central square

Rooks:

  • Need open lines (push & trade pawns)

  • Develop them to the 7th and 8th rank

  • 2 rooks on the 2nd or 7th rank are powerful

  • Put your rook in front of the queen on an open file

  • Keep your rooks connected

Queen:

  • Develop her last of all to the 2nd or 3rd rank

  • Develop her into the forward & center

King:

  • Castle him in the early game

  • Activate him in the late game

Key Resources:

Very instructive video about principles and priorities

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